Welcome to Mobile Audio Video


Thursday, April 05, 2007

Higher ed goes mobile, lightweight: from handhelds to tablets to laptops, campus computer users are veering away from traditional desktop PCs. So why

Professor Steve Jones admits being concerned that his students were paying more attention to their computers and to each other than to his teaching. He needn't have worried.

Jones, professor and head of communication at the University of Illinois, Chicago and a senior research fellow on the Pew Internet & American Life Project, is teaching a course this semester simultaneously to students at the University of Illinois' Chicago and Urbana-Champaign campuses. With an Apple iBook laptop computer on each end using Apple's $129 iSight camera and microphone, Jones is able to tie together the two classrooms in real time.

An unexpected development was that students began bringing their laptops to class and having conversations during the lesson with each other--between the two sites. "I started to feel they weren't paying attention in class," remembers Jones. "But I talked to a couple students and found out that what they were doing was crass-related. They were asking questions and pointing things out. They couldn't get enough conversation in verbally."

Even on the same campus, users may have different specific computer needs. A botany student may want a handheld device that has add-on components to take samples while in the field. A history student may use video and audio instant messaging to interact with researchers or research primary sources on another continent. Music instructors may be looking for software applications to help them compose new works.
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Despite those differences, there are some very clear trends in computer use on campuses large and small, religious and secular, upper- and middle-class: Mobile computers such as personal digital assistants (PDAs), cell phones, laptops, and tablets are taking over as school staff and students use them to create mobile lifestyles. In particular, students are exploiting the technology to work, research, and entertain themselves nearly anywhere on campus at any time.

A related trend across all campuses is that schools are looking for ways to use their students' access to the technology to increase students' interaction with their coursework. That often means communication with students via wireless connections or wired links to give them course plans, research material online "laboratories" for conducting classes or discussions, or even delivering entire classes and testing to the student online.

Institutions are working hard to keep up with their students' needs by upgrading their infrastructure (usually by installing high-speed communications technology throughout the academic buildings, the residence halls, and common areas, and by increasing the number and the power of servers on campus). Vendors such as Dell Computer, Gateway, IBM, and Microsoft offer software or hardware packages to colleges and universities, and in some cases make grants of technologies for specific programs.

Institutions are also boosting their help desk staff available to offer technical support to the student population, usually through a mix of paid staff and student volunteers. Though some schools try to offer as much support as students and faculty need, others limit their support to technology that meets specific school parameters and then direct the students to the manufacturers for help with unsupported hardware and software.

Students Expect High-Tech

The College of New Rochelle (N.Y.) is implementing a comprehensive strategic plan. As a part of that, incoming freshmen to two of its schools are being given laptop computers. It also is renovating its computer labs and technology classrooms, making each classroom a potential wireless workplace for students. In fact, wireless access has been expanded to almost all academic and public areas on the campus. Plus, more than 1,500 students and faculty use a web-based course management system.

New Rochelle's students are using "technology as a tool for communication and collaboration," says Emory Craig, the college's director of academic computing. "This fact, along with the increasing miniaturization of the devices, is making technology personal and portable, and more embedded in everyday life. Students come to us with an expanding array of communication devices and the expectation that they will be able to use them."

The University of Miami (Fla.), which recently inked a deal with Dell Computer to streamline its technology purchases, reports that 95 percent of its outdoor areas and 60 percent of its campus buildings are enabled for wireless computing. The school offers free wireless accounts to its students, 4,000 of whom have taken advantage of it so far.

Through the Pew Internet project, Jones has been researching students' use of technology and the internet since 1999. During that time, he has seen students use the internet and their computers to increase the number of people--faculty, other students, and people peripherally connected to a class--with whom they interact. For example, students sign up for e-mail-based discussion groups, even those not run or assigned by the teacher. Three-quarters also said they were going to the library less and were doing more research online. While Jones laments the loss of the social interaction from less library time, new patterns are emerging in which computer tabs are becoming a drop-in center for students, even if they have their own computers and internet connections.

Multimedia Coprocessor is designed for mobile phones

APPROACH 4C delivers MPEG-4 video capture and playback at CIF resolution in addition to H.264 video decoding, 3Mpixel camera interface, 3D games and 3D audio effects, and MP3 and AAC+ playback. Designed and optimized for power and space-constrained devices, product incorporates imaging, video, and graphics hardware accelerators and set of interfaces. It has optimal architecture for applications such as smart and multimedia phones, PDAs, and wireless devices.

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New APPROACH Product Family Is Launched

BEIJING, Nov. 10 -- Zoran Corporation (NASDAQ:ZRAN) announced the launch of a new product family targeted at the multimedia mobile phone market. The APPROACH 4C coprocessor is the first in a new line of cost-effective solutions for accelerating multimedia applications in mobile phones.

"Our customers confirm that Zoran's APPROACH 4C coprocessor provides more advanced features and better performance levels than competitive solutions. It also has a smaller footprint and is a less expensive solution overall," said Coby Sella, vice president, general manager at Zoran's Mobile division. "No other chip offers these high-end features in such a small package with such low power consumption while delivering high processing power at competitive prices. The advanced APPROACH solution delivers the best overall price-performance benchmark for Zoran's OEM customers."
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Zoran's APPROACH 4C coprocessor delivers MPEG-4 video capture and playback at CIF resolution, H.264 video decoding, 3Mpixel camera interface, 3D games and 3D audio effects, MP3 and AAC+ playback in a small footprint and at a lower system cost than most competing chips. It is designed and optimized for power and space-constrained devices such as cellular phones, communicators and personal digital assistants (PDAs). It also incorporates advanced imaging, video and graphics hardware accelerators and a comprehensive set of interfaces for superior multimedia performance with low power consumption.

Zoran's APPROACH product line of multimedia application processors and coprocessors provide an optimal architecture for a wide range of mass market applications such as cell phones, smart phones, multimedia phones, wireless devices, and PDAs among others.

About Zoran Corporation

Zoran Corporation, based in Sunnyvale, California, is a leading provider of digital solutions-on-a-chip for applications in the growing digital entertainment and digital imaging markets. With two decades of expertise developing and delivering digital signal processing technologies, Zoran has pioneered high-performance digital audio and video, imaging applications and Connect and Share technologies for the digital home. Zoran's proficiency in integration delivers major benefits for OEM customers, including greater capabilities within each product generation, reduced system costs, and shorter time to market. Zoran-based DVD, digital camera, DTV, multimedia mobile phone, and multifunction peripheral printer products have received recognition for excellence and are now in millions of homes and offices worldwide. With headquarters in the U.S. and operations in Canada, China, England, Germany, Israel, Japan, Korea, and Taiwan, Zoran may be contacted on the World Wide Web at www.zoran.com or at 408-523-6500.

SPIRIT Voice & Audio Processing Doubles Playback and Talk Time on Mobile Handsets

BARCELONA, Spain -- SPIRIT DSP, the world's leading provider of embedded voice, audio and video software products, announced today that SPIRIT Audio and Voice Engines are now hand-optimized for the ARM AudioDE[TM] platform and support all ARM RISC processors available today.

In 2006 ARM selected SPIRIT as preferred strategic global software partner. ARM now promotes SPIRIT audio and voice solutions worldwide. Today's announcement is another step forward in the ARM-SPIRIT partnerships.

The SPIRIT Audio Engine is a plug-and-play multimedia solution that brings audio playback and record capability to mobile platforms. The engine is optimized to achieve maximum power efficiency along with standards compliance and highest sound quality.

The TeamSpirit[R] Voice & Video Engine integrates network and voice subsystems providing all required functionalities to guarantee high quality VoIP over WiFi and 3G connections on mobile and embedded platforms.
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"Both compact Audio and Voice engines are in high demand now due to release plans for multimedia and dual-mode phones and PMPs by almost every major OEM," said Slava Borilin, VP Products at SPIRIT. "SPIRIT embedded software products use all the computational potential of audio subsystem and multimedia systems-on-chips. SPIRIT technology can move voice processing to the audio subsystem to unload the application core. Highly optimized voice and audio software for RISC cores also allows freeing up the DSP, thus leaving more MIPS for extra video fps".

Running the speech processing components of the SPIRIT Voice Engine on the AudioDE[TM] platform will allow not only to dramatically prolong playback time, but also to reduce power consumption during VoIP calls by 55%.

The SPIRIT Audio Engine is now available for all ARM RISC cores from ARMv4 to ARMv7 with NEON[TM] technology and AudioDE[TM], as well as for a number of DSP processors including TI C5000, C6000 series and ADI BlackFin[R].

About SPIRIT

SPIRIT DSP (www.spiritDSP.com) employs 140 professionals, has been in the international software licensing business since 1992. A bootstrap company, SPIRIT has been profitable for 14 years. For the last 10 years SPIRIT's focus has been voice, audio, video and data communication software products. SPIRIT counts among its customers Adobe, Agere, ARM, Atmel, Compal, Flextronics, Ericsson, HP, HTC, Interwise, Kyocera, LG, MediaRing, Microsoft, National Semiconductor, NEC, Nortel Networks, Oracle, Paltalk, Panasonic, Philips Semiconductor, Polycom, Radvision, Samsung, Siemens, Texas Instruments, Toshiba and Trinity Convergence, among 200+ other communication OEMs and software vendors. SPIRIT communication software is used in over 80 countries and powers more than 100 million embedded voice channels. SPIRIT DSP is a member of major voice-related developer communities, including Intel[R] Developer Network, ARM[R] Connected Community, Philips Nexperia Partnership, TI Third Party Network, TI OMAP Developer Network for Wireless handsets and PDAs. SeeStorm is SPIRIT affiliate for synthetic video conferencing.

Artificial Life wins best mobile game award

Hong Kong-based Artificial Life, a provider of intelligent agent-based mobile technology and applications, announced that it has won the first prize of the mobile games section of the Mobile Applications Award 2004 issued by Ericsson for its innovative 3G product: V-Girl--your virtual girlfriend. The award was granted at the award ceremony in Zurich, Switzerland, by an independent jury and the attending audience of several hundred people involved in the mobile industry, who voted by real-time SMS. Eberhard Schoeneburg, CEO of Artificial Life, said "This global mobile award is a great honor for us. Thanks to Ericsson for the organization of the event and the award! We are very excited about it. We have worked hard during the last two years to come up with this very innovative and new mobile game and entertainment approach. V-Girl defines the future of mobile gaming and in our opinion creates a new standard for 3G mobile gaming applications.

For the first time a mobile game combines and makes use of all the main features of 3G networks and handsets. To name just a few of these features, V-Girl provides in a single application real time chat, real time video and audio streaming, text-to-speech, a huge amount of photo realistic 3-D animations, games within the game, user specific content delivery functions and a sophisticated user profiling and back office data mining capabilities."

Monday, April 02, 2007

Enpocket mobile media monitor analysis finds picture perfect results in survey.

This week, mobile media company Enpocket released findings from its latest Mobile Media Monitor. The quarterly analysis from Enpocket Insight studies the changing patterns in mobile phone and content usage in the mobile industry. For marketers the findings continue to underscore the prodigious growth of mobile phone users and the opportunity for marketers to reach those users. Mike Baker, pres. and COO of Enpocket said via interview, “There exists a tremendous opportunity for marketing initiatives via mobile. 25% of the world’s population has a mobile phone. That’s close to 1.5 billion people, so that’s a huge reach for marketers.”



The latest survey asked consumers what type of applications they would be interested in using via their mobile phone. Half of all surveyed said they are interested in sharing pictures with friends and family. 33% would like to use their mobiles phones to make or receive video calls, a wish that may become reality with faster data rates on the horizon. 29% want to use their phones to download songs.As Multimedia Messaging Service (MMS), an extension of SMS that allows mobile users to exchange messages including a combination of text, color pictures, video and audio becomes more mainstream, so does the opportunity for branding. In the 25-34-year-old demographic, MMS usage is now at 20%, a six-month growth rate of 100%.



Baker sees mobile growth in auspicious terms in regard to pioneering marketing via mobile. “The upside is that mobile is at the fulcrum of broader development for marketing. There exists an unbelievable opportunity. Everyone carries one in their pocket, it’s a very personal device. It has a reach way beyond TV, yet you can target the individual. And you can even time target them, for instance to remind them that the History Channel is airing a certain show they want to watch.”



The downside or rather the challenge for marketers according to Baker is “How do you create mobile messaging valued by the consumer? Marketing messages have to offer valuable content. The common theme is that you have to entice consumers now to respond. The solution for the mobile medium is defining how a marketer gets the consumer to welcome brand messaging.”



With increased interest in MMS and photo sharing, many brands are looking to applications like mBlogging and peer-to-peer photo sharing, applications that best leverage camera phones.



For Baker the goal is to continue to find innovative ways to market via mobile. One of the Enpocket success stories is with Match.com and Enpocket’s creation and support of Match Mobile, which currently is in 12 countries and continues to grow. “We’re building branded communications and communities. We’re creating communities for the brand to extend the interactive (Match.com) to mobile. So for instance with Match Mobile, you can find someone via your mobile that matches all your criteria for a dating match. Mobile is the ultimate converged consumer device. Its possibilities are endless.”



Baker sees 2005 as the year of “marketing pictures. With the improved accessibility and affordability of picture messaging, 2005 will be the year when marketers start to target consumer segments with mobile applications that take advantage of camera phones."



Enpocket provides compelling entertainment and marketing services to more than 50 operators and 400 brands across Europe, Asia and the Americas. Enpocket clients include: Vodafone, Cingular, TIM, Sprint, Verizon, Orange, Telefonica, Singtel, Nokia, Motorola, Microsoft, Sony, BBC, Fox, Discovery Channel, Time Warner, Universal Pictures, Time Out, Match.com, Snapple, Levi's, Hallmark, and Nike.

Microtune's Silicon Broadband Amplifier to Be Used by Delphi for High-Quality Reception of Mobile Audio and Video Services

Business Editors/High-Tech Writers

PLANO, Texas--(BUSINESS WIRE)--Nov. 12, 2002

Delphi's Vehicle Multimedia Systems, Integrating Microtune's RF

Silicon Technology, Deliver Premium Radio and Rear-Seat, in-Car

Television and Video

Microtune(R), Inc. (Nasdaq:TUNE) announced today that Delphi Corporation's (NYSE:DPH) Fuba Automotive GmbH subsidiary plans to use Microtune's MT1110 broadband amplifier in its redesigned Gen II TV Diversity Reception System.

The MT1110 amplifier, ruggedized for automotive applications, enables improved video reception quality in Delphi/Fuba's mobile TV/multimedia system. It delivers robust, cost-effective amplifier performance, while providing for seamless integration in and interfacing to Delphi/Fuba's existing Gen II platform architecture.

The MT1110 will debut this year in Gen II TV Diversity Reception Systems slated for two European models, with future migration planned for the U.S. market. "This MT1110 design win marks a significant milestone for Microtune and for our expanded efforts in the transportation electronics market," said Douglas J. Bartek, Chairman and CEO of Microtune. "First, it extends the successful Delphi/Fuba collaboration that was announced last year when we teamed to develop a compact, high-performance TV tuner for Fuba's innovative mobile TV reception system. Second, the MT1110 represents the first design-in of a Microtune RF silicon amplifier component into a vehicle application, demonstrating the flexibility of our RF integrated circuits to support multiple markets. In the process, we provide customers like Delphi/Fuba significant competitive advantage."

About Delphi Automotive Systems

Multi-national Delphi Corp. (NYSE:DPH) is a world leader in mobile electronics and transportation components and systems technology. Headquartered in Troy, Mich., USA, Delphi's three business sectors -- Dynamics & Propulsion; Safety, Thermal & Electrical Architecture; and Electronics & Mobile Communication -- provide comprehensive product solutions to complex customer needs. Delphi has approximately 191,000 employees and operates 179 wholly-owned manufacturing sites, 41 joint ventures, 53 customer centers and sales offices, and 32 technical centers in 41 countries. Regional headquarters are located in Paris, Tokyo and Sao Paulo. For additional information about Delphi Automotive Systems visit our Website at www.delphiauto.com.

About Microtune

Microtune, Inc. is a leading silicon and systems company that designs, manufactures and markets radio frequency (RF)-based solutions for the global broadband communications, automotive electronics and wireless connectivity markets. Inventors of the MicroTuner(TM) single-chip broadband tuner, the Company offers a portfolio of advanced tuner, amplifier, transceiver and wireless products that enable the delivery of information and entertainment across new classes of consumer electronics devices. The Company currently holds 22 U.S. patents for its technology, with more than 50 applications pending approval that span its RF and wireless products, containing more than 2000 supporting claims. Founded in 1996, Microtune is headquartered in Plano, Texas, with key design, manufacturing and sales centers located around the world. The web site is www.microtune.com.

Microtune is traded on the NASDAQ Stock Exchange under the symbol TUNE.

EDITORS NOTE: Microtune is a registered trademark and MicroTuner, MicroStreamer, and MicroModule are trademarks of Microtune, Inc. All other trademarks are the property of their respective owners.

Microtune's Silicon Broadband Amplifier to Be Used by Delphi for High-Quality Reception of Mobile Audio and Video Services

Business Editors, High-Tech & Automotive Writers

PLANO, Texas--(BUSINESS WIRE)--Nov. 12, 2002

Delphi's Vehicle Multimedia Systems, Integrating Microtune's RF

Silicon Technology, Deliver Premium Radio and Rear-Seat, In-Car

Television and Video

Microtune(R), Inc. (Nasdaq:TUNE) announced today that Delphi Corporation's (NYSE:DPH) Fuba Automotive GmbH subsidiary plans to use Microtune's MT1110 broadband amplifier in its redesigned Gen II TV Diversity Reception System. The MT1110 amplifier, ruggedized for automotive applications, enables improved video reception quality in Delphi/Fuba's mobile TV/multimedia system. It delivers robust, cost-effective amplifier performance, while providing for seamless integration in and interfacing to Delphi/Fuba's existing Gen II platform architecture.

The MT1110 will debut this year in Gen II TV Diversity Reception Systems slated for two European models, with future migration planned for the U.S. market. "This MT1110 design win marks a significant milestone for Microtune and for our expanded efforts in the transportation electronics market," said Douglas J. Bartek, Chairman and CEO of Microtune. "First, it extends the successful Delphi/Fuba collaboration that was announced last year when we teamed to develop a compact, high-performance TV tuner for Fuba's innovative mobile TV reception system. Second, the MT1110 represents the first design-in of a Microtune RF silicon amplifier component into a vehicle application, demonstrating the flexibility of our RF integrated circuits to support multiple markets. In the process, we provide customers like Delphi/Fuba significant competitive advantage."

With its Gen II TV Diversity Reception system, Fuba integrates four in-glass antennas and its ScanDiv(TM) technology with multiple Microtune MT1110 amplifiers and MT5102 in-car TV tuners into a receiver subsystem. This multiple-antenna, multiple-tuner configuration automatically switches to the best video antenna and signal path, helping avoid signal disturbances in the mobile environment and enabling superior color TV reception.

The MT1110 is designed for applications that require excellent linearity and low noise. With extremely low distortion, 75-ohm matched input-output impedances, and 5-volt operation, the MT1110 conditions the RF signal received from multiple antennas and boosts it for distribution across the multiple tuners. Developed in a cost-effective silicon germanium process, the MT1110 delivers superior price/performance, particularly when compared to alternative solutions.

The Fuba Gen II TV Diversity Receiver System is designed to support international television standards, including PAL, NTSC and SECAM. With the Microtune tuners and MT1110 amplifiers, it provides a versatile platform that can deliver a variety of TV formats today, while evolving to future telematics, wireless Internet and digital broadband services.

ABOUT DELPHI AUTOMOTIVE SYSTEMS

Multi-national Delphi Corp. (NYSE:DPH) is a world leader in mobile electronics and transportation components and systems technology. Headquartered in Troy, Michigan, USA, Delphi's three business sectors -- Dynamics & Propulsion; Safety, Thermal & Electrical Architecture; and Electronics & Mobile Communication -- provide comprehensive product solutions to complex customer needs. Delphi has approximately 191,000 employees and operates 179 wholly-owned manufacturing sites, 41 joint ventures, 53 customer centers and sales offices, and 32 technical centers in 41 countries. Regional headquarters are located in Paris, Tokyo and Sao Paulo. For additional information about Delphi Automotive Systems visit our Web site at www.delphiauto.com.

ABOUT MICROTUNE

Microtune, Inc. is a leading silicon and systems company that designs, manufactures and markets radio frequency (RF)-based solutions for the global broadband communications, automotive electronics and wireless connectivity markets. Inventors of the MicroTuner(TM) single-chip broadband tuner, the Company offers a portfolio of advanced tuner, amplifier, transceiver and wireless products that enable the delivery of information and entertainment across new classes of consumer electronics devices. The Company currently holds 22 U.S. patents for its technology, with more than 50 applications pending approval that span its RF and wireless products, containing more than 2000 supporting claims. Founded in 1996, Microtune is headquartered in Plano, Texas, with key design, manufacturing and sales centers located around the world. The Web site is www.microtune.com.

Microtune is traded on the NASDAQ Stock Exchange under the symbol TUNE.

EDITORS NOTE: Microtune is a registered trademark and MicroTuner, MicroStreamer, and MicroModule are trademarks of Microtune, Inc. All other trademarks are the property of their respective owners.

TU Media to start satellite mobile TV trials on cellphones

TU Media, a unit of SK Telecom, said it will launch a trial of its much-awaited mobile television service via satellite.

The affiliate said it will broadcast the first signals for the Seoul test run. The new service promises to offer high-definition digital TV programming for handsets and in-vehicle mobile equipment, TU Media said.

The service requires subscribers to buy new handsets equipped with the antenna and computer chips needed to receive and process the satellite signals.

Currently only one handset, manufactured by Samsung Electronics, is available that can receive the broadcasts. TU Media will begin selling the handset, the SCH-B100, from next month with a price tag of between 700,000 and 800,000 won ($660-$754).

TU Media, a joint venture between SK Telecom and Toshiba Corp, plans to roll out commercial mobile TV services offering up to 14 video and 24 audio channels early this year, according to the company. While the prospects for commercial success remain unclear, TU Media forecasts that by 2010, it will have over 8 million customers and earn 1.2 trillion won ($1.1 billion) in annual sales from the venture.

One of the biggest hurdles facing the venture is a delayed decision by the Korea Broadcasting Commission, the country's broadcasting regulator, over when it will allow TU Media to relay terrestrial TV programming.

SK Telecom wants the broadcasting commission to let it rebroadcast the conventional TV broadcasters' programming via its new mobile TV network to help guarantee the project's commercial viability.

However, the commission has said it will not allow SK Telecom to relay terrestrial TV programs until broadcasters such as Korea Broadcasting System and Munwha Broadcasting Corp begin their own mobile TV services using terrestrial broadcasting networks.

Dartmouth retools for Wi-Fi video

Dartmouth College has embraced Wi-Fi for data so enthusiastically that the school's IT chief is leaping into voice and video over Wi-Fi. A venture that calls for tripling the number of access points on campus, swapping out old wireless gear for smarter equipment and partnering with a startup that is still putting the finishing touches on its technology.

With video set to go into production in April, the Hanover, N.H., school is beefing up its Wi-Fi network to support four channels of educational video, says Brad Noblet, director of technical services for the college. "We have a little over 600 access points today covering 150 buildings in a mile square. I'm going to come close to tripling that in order to increase the amount of bandwidth so I can deliver video and handle a number of concurrent VoIP telephone conversations."

The current Wi-Fi network, based on Cisco gear, is used primarily for e-mail, instant messaging and Web surfing, he says, but the school has greater needs."A lot of the faculty feel like to capture the attention of their students, they have to do more than just stand there and talk," he says. That means adding video presentations as part of the curriculum.

Ideally that would mean student laptop access to audio, video and data in classrooms, but that would require an Ethernet jack at each desk, a huge infrastructure upgrade. "We want to take four channels for teaching and learning and make those available on wireless as well as wired so we can again have this mobile classroom effect," Noblet says. "You don't need a smart classroom." The new wireless gear will support existing data applications and Internet access.

The school has teamed up with Video Furnace, a start-up that multicasts video to laptops using client software agents downloaded to PCs when users select the encrypted videostreams they want. The company supports Macintosh, Linux and Windows operating systems, all of which are used on campus. In addition to supporting the educational streams, Video Furnace also will deliver commercial cable TV to the campus over Dartmouth's converged wired IP network, Noblet says.

Because each computer needs 400K to 2M bit/sec of bandwidth to screen video content (depending on screen size and resolution), efficient use of bandwidth is key.

Bandwidth for 802.11a is provided at 55M bit/sec using its own radio frequency 802.11b supports 11M bit/sec,and 802.11g supports 55M bit/sec, but 802.11b and 802.11g share the same frequency. If an 802.11b device associates with an access point, the access point drops down to 11M bit/sec for 802.11g users.

That led Noblet to choose 802.11a. "I'm going to be able to get on the order of 20 to 25 streams per access point," he says.

Noblet is packing access points in high density for areas such as dorms that are likely to have large numbers of users, to ensure coverage during peak times. He is swapping out Cisco access points for Aruba Wireless Networks access points because Aruba supports intelligent switching. "Cisco was not in that game" when he started the project, he says.

The intelligence he wants includes Aruba wireless switches' ability to load balance requests from laptops. In an area with overlapping access points, the switches send messages that force laptops to less-busy access points to maximize the number of users associated with the wireless network.

The switches also adjust power of access point transmissions to maximize the area in which wireless devices can get a signal.

The intelligent switches, in combination with mapping tools, also make it easier to install access points effectively "The wireless switch can force access points to signal one another so they can get an indication of who can hear who and develop a coverage map that gets plotted graphically on a screen," Noblet says. Using that map, technicians installing access points can see where more access points are needed."When we put up the original 600 access points, it damn near killed us to do it manually," he says.

The tool plots Wi-Fi coverage on architectural drawings of buildings. "So I can see how's my coverage in this given building and be able to pinpoint where I need to move an access point or maybe I need to add an additional access point," he says.

Noblet spent a lot of time with Aruba developing location-sensing tools to go along with the switches. Now the switches can tell him the rough location of a wireless device associated with the network, and this can help run the campus more efficiently

For instance, a student on an unstaffed floor of the library who is wearing a VoIP communicator badge made by Vocera could ask, "Where are the Shakespeare folios located?"Voice recognition software would translate the question and deliver an automated voice response to tell the student where the folios are in relation to where the questioner is standing.

Similarly, students with laptops in a lab could query a server how to use the piece of lab gear sitting in front of them, and the server could respond with a Web page containing a user manual.